Default Kubernetes
Strong for product orgs and device plugins — multi-team fairness, packing quality, and cost accountability usually remain unfinished.
GPU Capacity Infrastructure
Private preview · design partners
We're building the capacity layer for shared fleets — allocate with policy, not politics.
02 / The problem
Shared GPU fleets fail in predictable ways — especially when multiple teams compete for the same pool.
utilization ≠ progress
Illustrative — your fleet will differ
01
GPUs look allocated. Useful work still waits.
02
Research holds capacity while product work queues.
03
Every team requests more than they use. The safe move is to overbuy.
04
Wait times and waste stay unexplained. Hardware decisions become politics.
Why Ainek exists
Busy is not the same as useful. Schedulers place jobs; they do not govern scarce shared GPU capacity as an economic resource across teams. That gap is why we're building Ainek.
03 / Why now
01
GPU pools are bigger, more shared, and more expensive than when queue defaults were enough.
02
Training, fine-tuning, and inference compete for the same GPUs. Contention is normal, not exceptional.
03
Finance and leadership ask what the fleet delivered. “The cluster is busy” is no longer an answer.
04 / Status quo
Owning Kubernetes or Slurm answers how work gets placed. It does not answer who gets scarce GPUs, when, or what the fleet actually delivered.
Strong for product orgs and device plugins — multi-team fairness, packing quality, and cost accountability usually remain unfinished.
Trusted for research queues — product and research on one fleet still need clearer policy, reclaim, and spend visibility.
05 / Why care
Private preview. No vanity proof. If the abstraction is right, these are the stakes platform leaders brief on — results will depend on your fleet and policy.
01
Capacity spent on real work, not reserved idle or fragmented scraps.
02
How long priority jobs wait before they get the hardware they need.
03
Waste and effective cost of completed training and inference — explainable to finance.
04
Multi-team load follows policy instead of whoever shouted last.
06 / What we're building
The abstraction: a capacity layer that governs scarce GPUs across teams — not another scheduler. Four verbs name the job. Implementation depth lives on Product.
Requested vs useful capacity, idle hold, wait pressure.
Quotas, priorities, and fair-share before GPUs are committed.
Cut fragmentation and idle hold so waiting work can run.
Usage attributed so platform and finance can see the spend.
Depth: Product
07 / Where it sits
Ainek is being built as a capacity layer above Kubernetes or Slurm — not a rip-and-replace platform. Placement stays with the scheduler you already run.
08 / Fit
Request early access. Tell us your fleet and stack. If you're a fit as a design partner, we'll follow up — including an honest no if not.